The H.E.R.O. Journey

H.E.R.O began as an attempt to create a M.O.B.A. as a card game. That didn't last for long. Something much better resulted.

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H.E.R.O. News

Keep Informed on H.E.R.O.'s Progress

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Why H.E.R.O.?

The Fun Factor:

  1. Easy to Learn

  2. Options Galore

  3. Sacrificial Decisions

  4. Combo Building on the Go

  5. Tactic and Strategy Shifting

  6. Replayability 

  7. Short- and Long-Term Strategy

  8. Entire Game Included

  9. ​Unique Expansions

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Game Instructions

See the latest iteration of the games rules.

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